Albéric POULIGNIER
Game Designer
Welcome !
I'm Albéric, a Game Designer who's been working at Spiders from 2023 to this day.
We released GreedFall : The Dying World (a prequel to GreedFall) in march of 2026 and are currently working on an unannounced project.
Design wise I tend to focus on subtractive design since it fits more my personality, and have a strong interest in systems and AI behaviours.
I love scripting, either text based or nodal based. I had the chance to work on the Silk engine (Spiders in house engine) during the last 3 years, increasing my adaptability and technical knowledge.
Engines
Design tools
Versioning
PROFESSIONAL
PROJECTS
GreedFall :The Dying World
GreedFall : TDW is a prequel of the first GreedFall game. It relies on a Real Time With Tactical Pause system, reinforcing the Dragon Age Origins inspirations.
The player incarnates a native from Teer Fradee, captured and brought to the continent. Forging alliances, taking decisions and fighting for your freedom is what awaits you in this dying world.
Mist
Mist is a post-apocalyptic action rpg inspired from the survival and extraction genres.
The game revolves around timed expeditions the player has to perform in order to gather resources and help mankind survive another day, while trying to figure out what triggered the apocalypse.
Always equipped with a magical lantern, it is the only shield that will prevent the sentinel to die from the mist, but its capacity is limited so choices will have to be made once outside.
Status
WIP
Genres
ACTION - RPG - STORY DRIVEN
Platforms
PC
Roles
Maiko
Maiko is a top down action game. The game combines elements of "Death's Door" and "Tunic", infused with the essence of "Ori", in a japanese setting. Katanas, cults and madness drive this exhilarating quest !
Status
WIP
Genres
TOP DOWN - ACTION - ADVENTURE
Platforms
TDB
Roles
OTHER PROJECTS
MAHI : Light of Na Bohr
Graduation project
MAHI is a story driven puzzle game set in a tiny open world.
Embody the princess Mahi and free the kingdom from the King’s despair. Recover fragments of memory by solving puzzles to heal the broken heart of your father.
Once upon a toy
Student project
Once upon a toy is a narrative game wherein you play as a kid telling himself a story using his toys.
You'll have to control alternatively the child or the kid to progress through the story.
The entire project was made in one week revolving a specific constraint : being an open world with a maximum size of 50m².
Mémoires Oubliées
Student project in partnership with the Opéra Orchestre of Montpellier, France
Embody Angelina and wander through a dreamlike world composed of her shattered memories.
Get up from your throne and go explore your past symbolised by musical notes you have to collect.
Try to get them all to rebuild Angelina's memories while you can appreciate re-orchestrated music from the original play.
NOTE : The game was made to be playable on a PC in the hall of the Opéra of Montpellier, the PC specs were kinda weak and the controls were the ones of an arcade layout.
You've reached the bottom, there is nothing left to see here.
Thanks for visiting my website ! 🙂
Albéric POULIGNIER








